THESE ARE SCREENSHOTS OF SOME OF THE ENVIRONMENTS I WORKED ON FOR THE VIDEO GAME MERCENARIES 2: WORLD IN FLAMES. MY RESPONSIBILITIES WERE MODELING, TEXTURES, COLLISION GEO, LODS, OCCLUDERS, CREATING DESTRUCTION VARIATIONS OF EVERY ASSET, ASSET INTEGRATION INTO A PROPRIETARY GAME ENGINE, AND PLACING NODES FOR DESTRUCTION EFFECTS AND RESPAWN POINTS. |
|